I am really REALLY excited (and yes, I may have had too much caffeine today) to announce that "The Lodge", created in collaboration with Antoine Revoy, as one of the illustrations of the horror book Haunted Houses (Are You Scared Yet?) was chosen by American Illustration for publication on their website. We have received the first ARC of the book, and we cannot wait for its release in July.
Antoine has also set up a new blog, which features his most recent works and accolades.
Sorry I've been very quiet... once again, a deadline consumes me! I did want to post that the cover for Nathaniel Fludd: Beastologist; The Wyverns' Treasure has been posted on Amazon. Very excited!!! That's book number three for Nate. Gotta keep cranking!
I've squeezed in a super fun Mudpuppy job between painting monsters, Beastologist, scorpions, and school. I could soooo not pass this one up. I'll keep details to a minimum, but share a few images!
I've squeezed in a super fun Mudpuppy job between painting monsters, Beastologist, scorpions, and school. I could soooo not pass this one up. I'll keep details to a minimum, but share a few images!
Taken from Brooklyn Heights Blog: Artist Sam O’Hare’s “The Sandpit”, with music composed by Human, co-written by Rosi Golan and Alex Wong, uses “tilt-shift photography” to depict a day in the life of the City. Much of the action is seen from the Promenade and from the Brooklyn Bridge, including scenes of construction work on Brooklyn Bridge Park. It’s best played full screen in HD.
I snagged this from art director extrodinaire, Chad. ;)
Thought I'd post a few images from the third Nathaniel Fludd, coming out this summer. I cannot tell you how much I love working on these books. I get to research far off lands, learn all of the local culture, and then add mystical beasts to those places. I am a fortunate girl. R.L. LaFevers has more Nate adventures coming, so stay tuned!
I found this number deeeeeep in the portfolio box. I remember having a bit of extra time one winter-session during school and deciding to do a sketch based on the man, the myth, the legend... Vermeer. Due note the wise paper choice! Tear it out of the ol' sketchbook, Kel. Ok, so I've learned a few things. Paper is one of the more important ingredients to making any artwork. I am a little surprised this one isn't completely yellow yet.
Hello everyone! I thought I would announce a show that I will be in alongside Jarrett Krosoczka at Wenham's Gallery Della-Piana! It will feature original illustrations and sketches from a various amount of children's books. If you have a little time, come swing by and say hello!
Here are the details: WHERE: Gallery Della-Piana 152R Main St Wenham, MA 01984 (978) 468-1944 http://www.gallerydellapiana.com/ WHEN: Opening Saturday, February 27th, 2010 from 4-6pm
The show will be hanging from Feb 27 - Apr 24th. Regular gallery hours are Thur-Sat 11-6pm. Many piece will be for purchase!
I was talking with friend Dan Santat about some of our most beloved video games. Burgertime, Spy Hunter, Keystone Coppers, Paperboy... and he came to mention "Tapper". I had NO clue what he was talking about, and I am now REELING with delight. Check this this out!
The Tapper game screen features four bars. Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player must draw and serve drinks to the patrons as they slowly advance towards the player. If any customers reach the player's end of the bar, they grab the player-as-bartender and toss him out the far end of the bar, costing the player a life. In Tapper, the player plays the part of a bartender serving drinks to eager customers.
The player serves customers by filling a mug at one of the four taps. Once the mug is full, the player releases the tap which automatically slides the mug towards the advancing customer. Customers catch mugs that are slid towards them, as long as they are not already drinking a beer, or otherwise distracted. If a mug is not caught by a customer (whether the customer is already drinking or distracted, or if there is no customer), then it falls off the bar on the other end, resulting in a loss of a life for the player. If a customer does catch the mug, though, then he or she is pushed back some amount towards the opposite end of the screen. The goal is to push the customer completely off the screen, but if they are not then they will stay and consume their drink in place. When a customer finishes his drink, he slides the empty mug back towards the player, after which the customer resumes his advance on the player. The player must collect the empty mugs before they reach the end of the bar and fall to the ground. A mug falling to the ground costs a life.
Periodically, customers will leave tips on the bar for the player. These tips can be left at any place on the bar. The tip will appear after a specific number of empty mugs are released by the customers, and will appear wherever the customer who releases the required mug is standing. For example, in all levels, the first tip is left by the customer who returns the second empty mug, and will be left beside wherever this customer is standing. By collecting the tip, the player earns extra points and initiates "entertainment" for that level (dancing girls on the wild-west level, cheerleaders on the sports level, etc). While the entertainment is active, some fraction of the customers will be distracted and stop advancing towards the player, but they will also stop catching mugs.
In order to complete a level, the player must clear the entire bar of customers. Once this is done, the player is presented with a short vignette in which the bartender draws a drink for himself, drinks it, then tosses the empty mug into the air with varying (usually humorous) results, such as kicking it and shattering it or having the mug fall atop his head and cover it.
But that's not it. Check out the actual arcade game. It has actual taps that you need to pull down to serve. This is... this is something special. God bless the old days. No way that this sort of thing would ever exist in a kids arcade now. Wait, do they even have arcades anymore? I think I really just dated myself.
Been busy starting the finishes to my monster book. It's been pretty fun! I'm working with more of an underdrawing and it has been very helpful to maintain the shape and drawing while moving the paint around on top. I feel as though with this addition, I can work a bit more with looser textures and bolder brush strokes. I've also changed up my normal process by working on several paintings at one time. I feel like it has been much more productive!
I was so thrilled to find a copy of Masterpiece in Chinese in my mailbox the other day! The other exciting things... it's in PAPERBACK and in its FIFTH PRINTING! Yahoo! Marvin and James are selling pretty decently, and I could not be more happy about it. I am really dying to see if it ever gets translated in French. I might be able to read that one.
At Montserrat College of Art, what typically happens every mid-winter is something magical. It's the Illustration Theme show. It's that chance for students to create artwork over the break in any media/technique that they want, all in the name of one subject. This year... ZOMBIES! I don't consider myself a zombie aficionado (oh and they do exist!), but I decided that I should also take this opportunity for creating something fun and different. My idea: Chihuahuas are the only animals zombies can own, because they don't have a brain. I can say this because I have one that I love very much, but let's face it... she doesn't have a whole lot going on up there. Well, ok, to be fair to her... she does constantly have the words "pupperoni", "ride", and "who's here" stuck in head. I am very excited to see what all of the students, alumni, and faculty have for the show!
If you want to see the show: Montserrat College of Art 301 Gallery 301 Cabot Street Beverly, MA 01915
I've been putting together a smattering of sketches for an upcoming show (which I plan to announce soon) this coming February. It got me pulling out all of the padded envelopes and plastic bags that hold the past sketches for book projects. It's amazing where I can shove this stuff! Under couches, in between bookcases, behind cabinets... I truly fantasize the day I can have a nice flat file. Right now, the majority of all my past art lies in a small closet in the eaves. Not exactly the best place, but at least I know where the majority of the artwork resides. To find exactly WHERE and in WHAT envelope is another story.
I had come across the series of cover sketches for Dancing Matilda, and thought it might be fun to share the different version that came before the printed cover. To be frank, I like the other versions a little bit better. But what I like and what the marketing departments think/know what will sell are two different things. I typically don't make a fuss and trust what their experience knows!
The best part about moving to a new place was our downstairs neighbors. Evan Larson and Ann Smith Larson are fellow graduates , co-workers, and long-time friends. I was so excited when we committed to having sketch nights together. It was an excuse to pick up the sketchbook again, put down the other deadlines for about two hours, and just talk and draw. Naturally, not having done this in sometime proved to be quite difficult. I ended up drawing their magical cats, Professor Rufus Devious Esq. and Donald Duck Don. Hopefully next time I can get to some more sophisticated concepts. Oh, and ps.) I've had to go on a beer diet. The acceleration of weight gain this winter has been in direct relation to the amount of malted bevies. I might start to make Mastadon noises if I don't drop a few pounds!
Written and Directed by: Rodrigo Blaas Produced by: Cecile Hokes Music: Mastretta Art Director: Alfonso Blaas Lighting Supervisor: Jonatan Catalán Character Technical Supervisor: Jaime Maestro Character Design: Bolhem Bouchiba, Carlos Grangel, Sergio Pablos, Santi Agustà Animation: Daniel Peixe, ManueBover, Remi Hueso Sound Design: Tom Myers and David Hughes Post Production Coordinator: David Heras Special Thanks: Keytoon, Next Limit, UserT38
Had to post and share this beauty. A little bit of animation, a little bit of ballet... and a boat load of awesome music. Sigur Ros to a classic depressing children's tale? It's pretty much the bOmb (even if it is a little on the "artsy" side).
A few months ago, I was asked by my former teacher and illustrating guru Mary Jane Begin to come and visit with Providence, RI radio station WHJJ. It was a total blast, but I am really embarassed with the conditon of my voice. I had just come down with a cold, so the nasal is in full force! Mary Jane brings up some very important issues with pubishing today, regarding the influence of new technology and electronic versions of books. I'll stay positive and say that for childiren's picture books, the physical-ness of reading can never be replaced.
Take a listen if you want to hear more, and to hear some call-ins from fellow illustrators Grace Lin and Jarret Krosoczka. Just don't judge me by the honkity honk honk of the voice!